Delta Report
BWF World Championships 2026
New Delhi, India
Ayush Shetty
Ayush Shetty
R64 Game 3 · match 2–1 27m 30s
Shi Yu Qi
Shi Yu Qi
Score progression
Highlighted Moments

Ayush Shetty

— m/s — m

Shi Yu Qi

— m/s — m
Point share
52.5% Shetty
47.5% Shi
Shot mix
Shuttle speed
Footwork
Ayush Shetty occupancy, first half near and second half far after switch ~03:38

1st half NEAR → 2nd half FAR

Shi Yuqi occupancy, first half far and second half near after switch ~03:38

1st half FAR → 2nd half NEAR

Heatmap Distribution
Least time Moderate Most time
Movement speed
Shetty Shi
Biomechanical Analysis
Coming Soon

Capture frame-by-frame technique breakdowns like smashes, lunges and landings,
using biomechanical data

Net kill coaching plate Net kill coaching plate

Net kill

See how the player reaches and positions their body at the net.

Lunge span1.78 m
Reach distance1.32 m
Movement sequencehip→wrist
Jump smash coaching plate Jump smash coaching plate

Jump smash

See the jump and arm movement behind the smash.

Shoulder rotation142°
Elbow movement speed4.2 m/s
Jump height~40 cm
Backhand drop coaching plate Backhand drop coaching plate

Backhand drop

See the compact swing that takes the shuttle short.

Torso rotation~85°
Wrist movement speed5.1 m/s
Movement sequencelegs→wrist
Smash landing follow-through coaching plate Smash landing follow-through coaching plate

Smash landing

See how the player lands and begins recovery.

Knee angle at landing~128°
Follow-through angle~210°
First recovery step0.82 m

One match. A clearer picture.

This sample shows how Deltaplay turns match data into insights for coaches. Imagine the same perspective on your own athletes.

Sample report · Includes measured, estimated, and illustrative content, as labeled.

Watch
MEASURED
Player dock
Pick a moment, chapter, or run
Chapters
score journeys
Big runs
Point by point
All / Early / Hole
MEASURED
Pt Journey Board Server Won Conf

occupancy
MEASURED
occupancy
MEASURED
Skeleton hero
MEASURED

Feet QC
spread_ok t≈90s
MEASURED
Feet dots on 4-corner homography
4 corners + foot dots vs players. No far_reflect.

Left / right load MEASURED
time on court x

Ankles used as feetL/R distinguishable as x
Knee flexion range ESTIMATED
p10–p90 2D pose

not millimetres
Jump / lunge proxy WIP
pixel peaks not jump height

This camera onlyWIP / ESTIMATED
Trunk lean ESTIMATED
median ° shoulder–hip vs vertical
— median · 2D

Not recovery stepsESTIMATED
Still court
High cam
OBSERVED
Court still
Four-corner QC overlay
t≈90s · 4-corner + projected BWF lines
Court still
Court still

Still omitted
No TrackNet this folder
NOT ESTIMATED

No shuttle landing scatter. No invented court-thirds / shot-mix. Those stay DEMO on Mono Charts.

Smash and recovery cards live on Overview → What to work on next (Pulse drills from this board). This tab stays the three score-shape games — not a second drill list.

What to work on
this clip
MEASURED
Method
Grok vision never Gemini

Hero figures are stylized character portraits from stills — not broadcast video frames, not smash meshes.

This file does not overwrite coach_report.html.

Amicro chromeOutfit + SVG

charts